Card Number: 113/142
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle...
Card Number: 143/191
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Card Text: Ability: Boosted Evolution As long as this Pokémon is in the Active Spot, it can evolve during yo...
Card Number: 074/131
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Card Text: Ability: Boosted Evolution As long as this Pokemon is in the Active Spot, it can evolve during yo...
Card Number: 133/165
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Colorful Friends
Search your deck for up to 3 Pokemon of different types, reveal them, and put...
Card Number: 050/064
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [C] Colorful Catch Search your deck for up to 3 Basic Energy cards of different types, reveal them...
Card Number: 125/203
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Vee-Search
Search your deck for up to 3 Pokemon V, reveal them, and put them into your hand. T...
Card Number: 205/264
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Attack 1: [1] Continuous Steps (30x)
Flip a coin until you get tails. This attack does 30 damage for each he...
Card Number: 119/189
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Card Text: Ability — Resonating Evolution
During your turn, if you played a card from your hand to evolve on...
Card Number: 087/078
Rarity: Secret Rare
Card Type: Item
Card Text: Flip a coin. If heads, search your deck for a Basic Pokémon, put it onto your Bench, and shuffle your deck. If tails, put...
Card Number: 066/078
Rarity: Uncommon
Card Type: Item
Card Text: Flip a coin. If heads, search your deck for a Basic Pokémon, put it onto your Bench, and shuffle your deck. If tails, put th...
Card Number: 054/192
Rarity: Holo Rare
Card Type: Water
HP: 120
Stage: Basic
Card Text: Ability — Ice Face
If this Pokemon has full HP, it takes 60 less damage from your opponent's atta...
Card Number: 042/197
Rarity: Double Rare
Card Type: Fire
HP: 210
Stage: Basic
Card Text: Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attac...
Card Number: 210/197
Rarity: Ultra Rare
Card Type: Fire
HP: 210
Stage: Basic
Card Text: Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attack...
Card Number: 055/192
Rarity: Ultra Rare
Card Type: Water
HP: 210
Stage: Basic
Card Text: Ability — Cold Absorption
Whenever you attach a Water Energy card from your hand to this Pokemon...
Card Number: 044/132
Rarity: Common
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [C] Freezing Headbutt (20) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
...
Card Number: 054/192
Rarity: Holo Rare
Card Type: Water
HP: 120
Stage: Basic
Card Text: Ability — Ice Face
If this Pokemon has full HP, it takes 60 less damage from your opponent's atta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.