Card Number: 089/103
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Search your deck for up to 3 in any combination of Supporter and Stadium cards, reveal them, and put them int...
Card Number: 139/103
Rarity: Special Illustration Rare
Card Type: Trainer - Supporter
Card Text: Search your deck for up to 3 in any combination of Supporter and Stadium cards, reveal them,...
Card Number: 4/131
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 1
Card Text: Ability — Blessings of the Frost
When you play this Pokémon from your hand to evolve 1 of your Pokémon...
Card Number: 38/156
Rarity: Rare
Card Type: Water
HP: 130
Stage: Stage 1
Card Text: Ability — Blessings of the Frost
When you play this Pokemon from your hand to evolve 1 of your Pokemo...
Card Number: 42/236
Rarity: Rare
Card Type: Water
HP: 140
Stage: Stage 1
Attack 1: [2W] Quick Freeze (70)
If your opponent's Active Pokémon has any Water Energy attached to it, it is no...
Card Number: 060/182
Rarity: Uncommon
Card Type: Water
HP: 150
Stage: Stage 1
Attack 1: [CCC] Lunge Out (90)
Attack 2: [WWWC] Frozen Wood (120+) If this Pokémon has 2 or more Grass En...
Card Number: 40/162
Rarity: Rare
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [2W] Ice Age (80)
If your opponent's Active Pokemon is Dragon Type, that Pokemon is now Paralyzed.
A...
Card Number: 080/167
Rarity: Common
Card Type: Psychic
HP: 40
Stage: Basic
Card Text: Ability — TeleporterOnce during your turn, if this Pokémon is in the Active Pokémon spot, you may s...
Card Number: 135/197
Rarity: Double Rare
Card Type: Darkness
HP: 210
Stage: Basic
Attack 1: [D] Future Sight
Look at the top 3 cards of either player’s deck and put them back in any ord...
Card Number: 18/110
Rarity: Rare
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [1] Foresight - Look at the top 5 cards of either player's deck and put them back on top of that playe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.