Card Number: 129/172
Rarity: Uncommon
Card Type: Supporter
Card Text: Your opponent reveals their hand, and you draw a card for each Trainer card you find there.
Card Number: 135/189
Rarity: Holo Rare
Card Type: Supporter
Card Text: You can use this card only if you discard 2 Metal Energy card from your hand.
Search your deck for up to 2 cards and p...
Card Number: 090/103
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Search your deck for a Basic Fire Energy card and a Basic Lightning Energy card, reveal them, and put them into yo...
Card Number: 126/103
Rarity: Ultra Rare
Card Type: Trainer - Item
Card Text: Search your deck for a Basic Fire Energy card and a Basic Lightning Energy card, reveal them, and put them into ...
Card Number: 224/264
Rarity: Uncommon
Card Type: Supporter
Card Text: Search your deck for up to 3 Pokemon V, reveal them, and put them into your hand. Then, shuffle your deck.
Card Number: 074/086
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: If the Pokémon this card is attached to has Weakness to your opponent's Active Pokémon's type, is in the A...
Card Number: 107/163
Rarity: Holo Rare
Card Type: Metal
HP: 150
Stage: Stage 2
Card Text: Ability — Stance Change
Once during your turn, you may switch this Pokemon with an Aegislash in...
Card Number: 108/163
Rarity: Rare
Card Type: Metal
HP: 150
Stage: Stage 2
Card Text: Ability — Stance Change
Once during your turn, you may switch this Pokemon with an Aegislash in your...
Card Number: 134/182
Rarity: Rare
Card Type: Metal
HP: 150
Stage: Stage 2
Card Text: Ability — Mysterious Shield
Prevent all damage done to this Pokémon by attacks from your opponent's ...
Card Number: 060
Rarity: Promo
Card Type: Metal
HP: 150
Stage: Stage 2
Card Text: Ability — Mysterious Shield
Prevent all damage done to this Pokémon by attacks from your opponent's Pok...
Card Number: 058/088
Rarity: Uncommon
Card Type: Metal
HP: 150
Stage: Stage 2
Attack 1: [CCC] Slash (80)
Attack 2: [MCCC] Metal Slash (230) During your next turn, this Pokémon can't u...
Card Number: 49/131
Rarity: Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Attack 1: [1] Ticking Knock Out
During your next turn, if the Defending Pokémon is damaged by an attack, it wi...
Card Number: 134/182
Rarity: Rare
Card Type: Metal
HP: 150
Stage: Stage 2
Card Text: Ability — Mysterious Shield
Prevent all damage done to this Pokémon by attacks from your opponent's ...
Card Number: 135/192
Rarity: Rare
Card Type: Metal
HP: 140
Stage: Stage 2
Card Text: Ability — Big Shield
All of your Pokemon take 30 less damage from your opponent's attacks (after app...
Card Number: 62/122
Rarity: Holo Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [3] Sword Pain
Double the number of damage counters on each of your opponent's Pokemon.
Attac...
Card Number: 093/196
Rarity: Ultra Rare
Card Type: Fighting
HP: 260
Stage: VSTAR
Card Text: VSTAR Power
[1] Ancient Star
Until this Pokémon leaves play, it gains an Ability that has the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.