Card Number: 156/202
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokémon Tool attached to it.
The Retreat Cost of the ...
Card Number: 056/132
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Card Text: Ability: Psychic Draw Once during your turn, when you play this Pokmon from your hand to evolve 1 ...
Card Number: 082/167
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [P] Strange HackingYour opponent's Active Pokémon is now Confused. You may move any number of damag...
Card Number: 075/159
Rarity: Double Rare
Card Type: Psychic
HP: 250
Stage: Stage 1
Card Text: Ability — Confectionary Gift
Once during your turn, you may heal 30 damage from 1 of your P...
Card Number: 044/094
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [P] Sweet Circle (20x) This attack does 20 damage for each of your Pokemon in play.
Weakness: ...
Card Number: 065/142
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [C] Colorful Confection Search your deck for up to 5 Pokémon that are the same type as any Basic En...
Card Number: 087/192
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [1] Decorate
Attach any number of basic Energy cards from your hand to your Pokemon in any way you ...
Card Number: 081/185
Rarity: Rare
Card Type: Psychic
HP: 90
Stage: Basic
Card Text: Ability — Sharing Sweets
When you play this Pokemon from your hand to evolve 1 of your Pokemon during...
Card Number: 071/172
Rarity: Rare
Card Type: Psychic
HP: 90
Stage: Stage 1
Card Text: Ability — Extra Order
If this Pokemon is your Active Pokemon, your turn does not end when you play ...
Card Number: 146/185
Rarity: Uncommon
Card Type: Supporter
Card Text: Draw 3 cards. If you drew any cards in this way, discard up to 3 cards from your hand. (You must discard at least 1 car...
Card Number: 122/214
Rarity: Common
Card Type: Metal
HP: 50
Stage: Basic
Attack 1: [0] Call for Family
Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle you...
Card Number: 86/149
Rarity: Common
Card Type: Metal
HP: 50
Stage: Basic
Attack 1: [0] Hole SearchLook at the top 3 cards of your deck and put them back on top of your deck in any order....
Card Number: 122/191
Rarity: Common
Card Type: Metal
HP: 50
Stage: Basic
Attack 1: Surprise Attack (30) Flip a coin. If tails, this attack does nothing.
Weakness: Rx2
Resistance: G-...
Card Number: 87/149
Rarity: Holo Rare
Card Type: Metal
HP: 100
Stage: Stage 1
Card Text: Ability — Tangling Hair
The Retreat Cost of your opponent's Active Pokemon is [1] more.
Attack...
Card Number: 123/191
Rarity: Uncommon
Card Type: Metal
HP: 110
Stage: Stage 1
Attack 1: Trio-Cheehoo (120) If you don't have exactly 3 cards in your hand, this attack does nothing.
We...
Card Number: 114/181
Rarity: Rare
Card Type: Dragon
HP: 160
Stage: Basic
Attack 1: [G] Tropical Shake (20+)
This attack does 20 more damage for each type of basic Energy card in your di...
Card Number: 133/191
Rarity: Double Rare
Card Type: Dragon
HP: 300
Stage: Stage 1
Attack 1: [GW] Tropical Frenzy (150) You may attach any number of Basic Energy cards from your hand to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.