Card Number: SWSH225
Rarity: Promo
Card Type: Grass
HP: 240
Stage: Basic
Card Text: V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Attack 1: [G] Growi...
Card Number: 005/078
Rarity: Ultra Rare
Card Type: Grass
HP: 240
Stage: Basic
Attack 1: [G] Growing Tall
Flip a coin. If heads, search your deck for up to 5 G Energy cards and attach th...
Card Number: 002/128
Rarity: Common
Card Type: Grass
HP: 150
Stage: Stage 1
Card Text: Ability: Scale Up If this Pokémon has 6 or more Grass Energy attached, it gets +250 HP.
Attack 1...
Card Number: 2/131
Rarity: Rare
Card Type: Grass
HP: 160
Stage: Stage 1
Attack 1: [G] Tropical Shake (20+)
This attack does 20 more damage for each type of basic Energy card in your dis...
Card Number: 32/111
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [0] Defense Curl
Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during y...
Card Number: 40/145
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [0] Rock Polish
During your next turn, this Pokemon has no Retreat Cost.
Attack 2: [2L] Rollout (...
Card Number: 37/181
Rarity: Rare
Card Type: Lightning
HP: 180
Stage: Stage 2
Attack 1: [0] Electromagnetic Bomb (20x)
Move any number of Lightning Energy from your Benched Pokemon to th...
Card Number: 83/147
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [0] Division
Search your deck for Alolan Grimer and put it onto your Bench. Then, shuffle your deck....
Card Number: 83/181
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [2] Chemical Breath (20+)
This attack does 50 more damage for each Special Condition affecting your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.