Card Number: 056/131
Rarity: Double Rare
Card Type: Fighting
HP: 220
Stage: Basic
Card Text: Ability: Magnetic Absorption Once during your turn, if your opponent has 4 or fewer Prize ca...
Card Number: 098/162
Rarity: Uncommon
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [F] Magnetic Burst (20+)If you have 3 or more Energy in play, this attack does 70 more) This att...
Card Number: 126/236
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Astonish (10)
Choose a random card from your opponent's hand. Your opponent reveals that card a...
Card Number: 74/149
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1] Shore Up Attach a [F] Energy from your discard pile to this Pokemon.
Attack 2: [F2] Sand Tomb ...
Card Number: 091/167
Rarity: Common
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P] Sand Attack (10)duringyour opponent's next turn, if the DefendingPokémon tries to use an attack,...
Card Number: 081/192
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Sneaky Placement
Put a damage counter on 1 of your opponent’s Pokemon.
Weakness: Dx2
Resista...
Card Number: 099/195
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Corner (10)
During your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: ...
Card Number: 081/172
Rarity: Common
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [F] Sweep the Leg (30)
Flip a coin. If heads, discard an Energy attached to your opponent’s Active ...
Card Number: 007/086
Rarity: Uncommon
Card Type: Grass
HP: 130
Stage: Stage 1
Attack 1: [2] Push Down (50) Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.