Card Number: 73/122
Rarity: Rare
Card Type: Darkness
HP: 140
Stage: Stage 1
Attack 1: [1D] Roll Up
Flip 3 coins. If any of them are heads, your opponent reveals his or her hand. Then, f...
Card Number: 11/114
Rarity: Holo Rare
Card Type: Grass Darkness
HP: 140
Stage: Stage 2
Attack 1: [G] Wicked Wind (40)
Until the end of your opponent's next turn, each Stadium or Pokemon...
Card Number: 17/149
Rarity: Holo Rare
Card Type: Grass
HP: 100
Stage: Stage 1
Card Text: Ability — Illuminate
Once during your turn (before your attack), you may search your deck for a ...
Card Number: 009/191
Rarity: Uncommon
Card Type: Grass
HP: 110
Stage: Stage 1
Card Text: Ability: Calming Light Once during your turn, if this Pokémon is in the Active Spot, you may mak...
Card Number: 106/105
Rarity: Classic Collection
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [W] Healing Water
Remove a number of damage counters from 1 of your Benched Pokémon equal ...
Card Number: 040/159
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Thunder Jolt (30)
This Pokémon also does 10 damage to itself.
Weakness: Gx2
Resistance: No...
Card Number: 031/072
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Under Pressure (10+)
If your opponent has 3 or fewer Prize cards remaining, this attack does 5...
Card Number: 068/193
Rarity: Common
Card Type: Lightning
HP: 40
Stage: Basic
Card Text: Ability — Big Roar
Once during your turn, if this Pokemon is in the Active Spot, you may have you...
Card Number: 060/192
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Under Pressure (10+)
If your opponent has 3 or fewer Prize cards remaining, this attack does 5...
Card Number: 32/106
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: Paralyzing Gaze
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.