Card Number: 154/196
Rarity: Uncommon
Card Type: Item
Card Text: If the Pokemon V this card is attached to has full HP and is Knocked Out by damage from an attack from your opponent's Pokem...
Card Number: 154/196
Rarity: Uncommon
Card Type: Item
Card Text: If the Pokemon V this card is attached to has full HP and is Knocked Out by damage from an attack from your opponent's Pokem...
Card Number: 143/162
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.
Your t...
Card Number: 012/086
Rarity: Common
Card Type: Fire
HP: 100
Stage: Stage 1
Attack 1: [RR] Flamethrower (80) Discard an Energy from this Pokémon.
Weakness: Wx2
Retreat Cost: 1
Card Number: 12/124
Rarity: Uncommon
Card Type: Fire
HP: 80
Stage: Stage 1
Attack 1: [R] Destructive Flame (20)
Flip a coin. If heads, discard an Energy attached to your opponent's Acti...
Card Number: 25/146
Rarity: Uncommon
Card Type: Fire
HP: 80
Stage: Stage 1
Attack 1: [1] Clairvoyant Eye - Look at the top 3 cards of your deck and put them back on top of your deck in ...
Card Number: 047/094
Rarity: Uncommon
Card Type: Psychic
HP: 100
Stage: Stage 1
Card Text: Ability: Prison Panic Once during your turn, when you play this Pokemon from your hand to evol...
Card Number: 022/193
Rarity: Common
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [1] Ride the Wind (10)
Flip a coin. If heads, switch this Pokemon with 1 of your Benched Pokemon.
We...
Card Number: 151/195
Rarity: Uncommon
Card Type: Supporter
Card Text: You can use this card only when it is the last card in your hand.
Draw a card for each Benched Pokémon (both yours and ...
Card Number: 187/197
Rarity: Uncommon
Card Type: Supporter
Card Text: Count the cards in your hand, shuffle those cards into your deck, then draw that many plus 1.
You may play only 1 Suppo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.