Card Number: 057/185
Rarity: Common
Card Type: Lightning
HP: 40
Stage: Basic
Card Text: Ability — Levitate
If this Pokémon has any Energy attached to it, it has no Retreat Cost.
Attac...
Card Number: 095/264
Rarity: Common
Card Type: Lightning
HP: 40
Stage: Basic
Attack 1: [L] Thunder Wave
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack ...
Card Number: 059/196
Rarity: Common
Card Type: Lightning
HP: 30
Stage: Basic
Attack 1: [1] Call Sign
Search your deck for a Lightning Pokémon, reveal it, and put it into your hand. Then...
Card Number: 62/160
Rarity: Common
Card Type: Lightning
HP: 40
Stage: Basic
Attack 1: [1] Water Splash (10+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fx2
Re...
Card Number: 064/131
Rarity: Double Rare
Card Type: Darkness
HP: 340
Stage: Stage 2
Attack 1: [C] Grind (50x) This attack does 50 damage for each Energy attached to this Pokemon.
Atta...
Card Number: 211/197
Rarity: Ultra Rare
Card Type: Lightning
HP: 340
Stage: Stage 2
Card Text: Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by...
Card Number: 066/197
Rarity: Double Rare
Card Type: Lightning
HP: 340
Stage: Stage 2
Card Text: Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon b...
Card Number: 064/131
Rarity: Double Rare
Card Type: Darkness
HP: 340
Stage: Stage 2
Attack 1: [C] Grind (50x) This attack does 50 damage for each Energy attached to this Pokemon.
Atta...
Card Number: 008/015
Rarity: Promo
Card Type: Dark
HP: 180
Stage: Stage 2
Attack 1: [D] Rout (30+)
This attack does 30 more damage for each of your opponent's Benched Pokémon.
Attack ...
Card Number: 043/078
Rarity: Holo Rare
Card Type: Darkness
HP: 180
Stage: Stage 2
Attack 1: [2] Raging Crash (10x)
This attack does 10 damage for each damage counter on all of your Benc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.