Card Number: 069/162
Rarity: Uncommon
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Evolution Jammer (30)Your opponent can’t play any Pokémon from their hand to evolve their P...
Card Number: 067/131
Rarity: Uncommon
Card Type: Metal
HP: 130
Stage: Stage 1
Card Text: Ability: Protective Bell All of your Pokemon take 10 less damage from attacks from your opponent...
Card Number: 102/163
Rarity: Holo Rare
Card Type: Metal
HP: 110
Stage: Stage 1
Card Text: Ability — Metal Transfer
As often as you like during your turn, you may move a Metal Energy fro...
Card Number: 112/189
Rarity: Uncommon
Card Type: Metal
HP: 130
Stage: Stage 1
Card Text: Ability — Heatproof
Prevent all damage done to this Pokémon by attacks from your opponent's Fire...
Card Number: 126/196
Rarity: Uncommon
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [2] Ram (30)
Attack 2: [2M] Gravitational Drop (40+)
This attack does 40 more damage for each C...
Card Number: 61/124
Rarity: Rare
Card Type: Metal
HP: 100
Stage: Stage 1
Card Text: Ability — Metal Fortress
Prevent all effects of your opponent's attacks, including damage done to you...
Card Number: 071/094
Rarity: Common
Card Type: Metal
HP: 80
Stage: Basic
Attack 1: [C] Iron Defense Flip a coin. If heads, during your opponent's next turn, prevent all damage done to t...
Card Number: 063/084
Rarity: Common
Card Type: Metal
HP: 80
Stage: Basic
Attack 1: [M] Mirror Attack (10+) If your opponent's Active Pokémon is a Metal Pokémon, this attack does 30 more...
Card Number: 100/181
Rarity: Common
Card Type: Metal
HP: 50
Stage: Basic
Card Text: Ability — Evolutionary Advantage
If you go second, this Pokemon can evolve during your first turn.
...
Card Number: 55/100
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Gyro Swap
Put a number of damage counters on the Defending Pokémon equal to the number of Colorle...
Card Number: 144/197
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Mirror Draw
Draw cards until you have the same number of cards in your hand as your opponent.
At...
Card Number: 068/162
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Mirror Attack (10+)If your opponent’s Active Pokémon is a [P] Pokémon, this attack does 30 more)...
Card Number: 126/191
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [MC] Shield Attack (20+) Flip a coin. If heads, this attack does 20 more damage.
Weakness: Rx2
Res...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.