Card Number: 032/198
Rarity: Common
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [W] Icy Snow (10)
Attack 2: [2] Package Delivery
Put this Pokemon and all attached cards into your d...
Card Number: 178/193
Rarity: Uncommon
Card Type: Item
Card Text: Flip 2 coins. If both are heads, search your deck for any 1 card and put it into your hand. If you do, then shuffle your dec...
Card Number: 026/146
Rarity: Rare
Card Type: Fire
HP: 140
Stage: Stage 2
Card Text: Ability — Mystical Fire
Once during your turn (before your attack), you may draw cards until you have...
Card Number: 013/086
Rarity: Rare
Card Type: Fire
HP: 160
Stage: Stage 2
Card Text: Ability: Flaring Magic Once during your turn, you may discard a Basic Fire Energy card from your hand...
Card Number: 17/131
Rarity: Holo Rare
Card Type: Fire
HP: 150
Stage: Stage 2
Card Text: Ability — Mystical Torch
Once during your turn (before your attack), you may leave your opponent'...
Card Number: 027/195
Rarity: Rare
Card Type: Fire
HP: 150
Stage: Stage 2
Attack 1: [1] Flare Parade (60x)
This attack does 60 damage for each Serena card in your discard pile.
Attack ...
Card Number: 134/142
Rarity: ACE SPEC Rare
Card Type: Trainer - Pokemon Tool
Card Text: If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your o...
Card Number: 179/193
Rarity: Uncommon
Card Type: Supporter
Card Text: Put 1 card from your hand at the bottom of your deck. Then draw cards until you have 5 cards in hand. (You can’t use th...
Card Number: 16/107
Rarity: Rare
Card Type: Psychic
HP: 70
Stage: Basic
Card Text: Poke-POWER Form Change
Once during your turn (before your attack), you may search your deck for anothe...
Card Number: 120/264
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [3] Photon Boost (80+)
If this Pokemon has any Fusion Strike Energy attached, this attack does 80 mor...
Card Number: 031/086
Rarity: Uncommon
Card Type: Psychic
HP: 110
Stage: Basic
Attack 1: [C] Genome Charge Search your deck for up to 2 Basic Psychic Energy cards and attach them to this...
Card Number: 032/086
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [PPP] Psyspear (120) If this Pokémon has at least 2 extra Energy attached (in addition to this at...
Card Number: 033/086
Rarity: Uncommon
Card Type: Psychic
HP: 130
Stage: Basic
Attack 1: [PPC] Psy Protection (80) During your opponent's next turn, prevent all damage done to this Pokém...
Card Number: 034/086
Rarity: Uncommon
Card Type: Psychic
HP: 100
Stage: Basic
Attack 1: [P] Psyspeed (30) You may draw cards until you have 5 cards in your hand.
Weakness: Dx2
Resis...
Card Number: 120/264
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [3] Photon Boost (80+)
If this Pokemon has any Fusion Strike Energy attached, this attack does 8...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.