Card Number: 171/217
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Card Text: Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pok...
Card Number: 024/217
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Stage 1
Card Text: Ability: Melt Away If this Pokemon has no Energy attached, it has no Retreat Cost.
Attack 1: [RRR] ...
Card Number: 173/217
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [CC] Peck the Wound (20+) If your opponent's Active Pokemon already has any damage counters on it,...
Card Number: 025/217
Rarity: Rare
Card Type: Fire
HP: 140
Stage: Basic
Attack 1: [RR] Flare Fall (30+) If you have at least 4 Fire Energy in play, this attack does 90 more damage.
Wea...
Card Number: 175/217
Rarity: Common
Card Type: Colorless
HP: 90
Stage: Basic
Card Text: Ability: Lethargic Charge Once during your turn, if this Pokemon is on your Bench, you may use th...
Card Number: 027/217
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Card Text: Ability: Incandescent Body If this Pokemon is in the Active Spot and is damaged by an attack from your...
Card Number: 091/217
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [P] Cursed Words Your opponent chooses 3 cards from their hand and shuffles those cards into the...
Card Number: 178/217
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism Charge Search your deck for up to 3 Basic Energy cards of different types and attach them...
Card Number: 034/217
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Ember (30) Discard an Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 1
Card Number: 095/217
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Splashing Dodge (10) Flip a coin. If heads, during your opponent's next turn, prevent all damage...
Card Number: 035/217
Rarity: Uncommon
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [CC] Sudden Scorching Your opponent discards a card from their hand. If this Pokemon evolved from ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.