Card Number: 24/124
Rarity: Rare
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Energy Extract
Search your deck for basic Energy card and attach it to this Pokemon. Shuffle your...
Card Number: 8/124
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [1] Find a Friend
Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your dec...
Card Number: 74/124
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [2] Turmoil Strike
This attack does 50 damage to 1 of your opponent's Pokemon that has any damage c...
Card Number: 71/124
Rarity: Uncommon
Card Type: Fairy
HP: 90
Stage: Stage 1
Attack 1: [Y] Light Steps (40)
Move an Energy from this Pokemon to 1 of your Benched Pokemon.
Weakness: Mx2...
Card Number: 21/124
Rarity: Holo Rare
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [1W] Burning Icicles (40)
If this Pokemon has any Fire Energy attached to it, this attack does 20 d...
Card Number: 27/124
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Division
Search your deck for up to 2 Koffing and put them onto your Bench. Shuffle your deck aft...
Card Number: 108/124
Rarity: Uncommon
Card Type: Tool
Card Text: The Zygarde EX this card is attached to can also use the attack on this card. (You still need the necessary Energy to use th...
Card Number: 94/124
Rarity: Uncommon
Card Type: Stadium
Card Text: Blue Side
Choose which way this card faces before you play it. This player's Pokémon can't be Confused or Poisoned. (If th...
Card Number: 31/124
Rarity: Rare
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Head Walking
Put a Basic Pokemon from your opponent's discard pile onto his or her Bench. Then, ...
Card Number: 39/124
Rarity: Rare
Card Type: Fighting
HP: 150
Stage: Stage 1
Attack 1: [2] Cling (50)
Heal from this Pokmeon the same amount of damage you did to your opponent's Active P...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.