Card Number: 022
Rarity: Promo
Card Type: Colorless
HP: 120
Stage: Stage 1
Card Text: Ability — Hearsay
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your...
Card Number: 019
Rarity: Promo
Card Type: Water
HP: 160
Stage: Stage 2
Card Text: Ability — Super Cold
As often as you like during your turn, you may attach a Basic Water Energy card fr...
Card Number: 033
Rarity: Promo
Card Type: Grass
HP: 310
Stage: Stage 2
Card Text: Ability — Magic Bouquet
You must discard a [G] Energy card from your hand in order to use this Ability....
Card Number: 060
Rarity: Promo
Card Type: Metal
HP: 150
Stage: Stage 2
Card Text: Ability — Mysterious Shield
Prevent all damage done to this Pokémon by attacks from your opponent's Pok...
Card Number: 058
Rarity: Promo
Card Type: Water
HP: 100
Stage: Basic
Card Text: Ability — Hyper Blower
Once during your turn, if this Pokémon is on your Bench, you may switch out your o...
Card Number: 059
Rarity: Rare
Card Type: Psychic
HP: 100
Stage: Stage 1
Card Text: Ability — Clairvoyant Sense
Once during your turn, you may attach a Basic [P] Energy card from your ha...
Card Number: 057
Rarity: Promo
Card Type: Fire
HP: 110
Stage: Basic
Attack 1: [R] Flare Bringer
Attach up to 2 [R] Energy cards from your discard pile to 1 of your Pokémon.
Attack 2: ...
Card Number: 008
Rarity: Promo
Card Type: Metal
HP: 140
Stage: Stage 1
Card Text: Ability — Rumbling Engine
You must discard an Energy card from your hand in order to use this Ability. ...
Card Number: 018
Rarity: Promo
Card Type: Normal
HP: 210
Stage: Basic
Attack 1: [1] Power Run (30)
Search your deck for a Basic Energy card and attach it to this Pokémon. Then, shuffle ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.