Card Number: 11/114
Rarity: Holo Rare
Card Type: Grass Darkness
HP: 140
Stage: Stage 2
Attack 1: [G] Wicked Wind (40)
Until the end of your opponent's next turn, each Stadium or Pokemon...
Card Number: 16/114
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1] Returning Flames
Put 2 Fire Energy cards from your discard pile into your hand.
Attack 2: [R] Live...
Card Number: 20/114
Rarity: Holo Rare
Card Type: Fire
HP: 130
Stage: Stage 2
Attack 1: [RR] Flare Blitz (12)
Discard all Fire Energy attached to this Pokemon.
Attack 2: [RR] Flare Up ...
Card Number: 10/114
Rarity: Uncommon
Card Type: Grass
HP: 70
Stage: Stage 1
Attack 1: [G] Harden
During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent...
Card Number: 32/114
Rarity: Rare
Card Type: Water
HP: 140
Stage: Stage 2
Attack 1: [1W] Ultimate Blade (40)
If the damage from this attack reduces your opponent's Active Pokemon's HP to...
Card Number: 17/114
Rarity: Uncommon
Card Type: Fire
HP: 90
Stage: Stage 1
Attack 1: [1] Rear Kick (30)
Attack 2: [RR] Fire Blast (70)
Discard a Fire Energy attached to this Pokemon.
...
Card Number: 27/114
Rarity: Common
Card Type: Water
HP: 100
Stage: Basic
Attack 1: [W] Healing Wave
Discard as many cards are you like from your hand. Heal 10 damage from this Pokemon f...
Card Number: 25/114
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [R] Power Healer (20)
Choose 2 of your Benched Pokemon. Attach a Fire Energy from your discard pile to ea...
Card Number: 23/114
Rarity: Rare
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [1R] Flame Charge (60)
Search your deck for a Fire Energy card and attach it to this Pokemon. Shuffle y...
Card Number: 57/114
Rarity: Rare
Card Type: Fighting
HP: 150
Stage: Stage 1
Attack 1: [1] Rushing Water (40)
Move an Energy from your opponent's Active Pokemon to 1 of his or her Benche...
Card Number: 54/114
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [1] Thunder Wave
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.