Card Number: 075/142
Rarity: Common
Card Type: Fighting
HP: 140
Stage: Stage 1
Attack 1: [FCC] Destructive Horn (80) Flip a coin. If heads, discard an Energy from your opponent's Active...
Card Number: 076/142
Rarity: Rare
Card Type: Fighting
HP: 200
Stage: Stage 2
Card Text: Ability: Wide Wall As long as this Pokémon is in the Active Spot, whenever your opponent plays a ...
Card Number: 023/142
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Ember (30) Discard an Energy from this Pokémon.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Card Number: 024/142
Rarity: Uncommon
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [CC] Sudden Scorching Your opponent discards a card from their hand. If this Pokémon evolved from ...
Card Number: 026/142
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+) Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Resist...
Card Number: 057/142
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [C] Dangle Tail Put a Pokémon from your discard pile into your hand.
Attack 2: [PC] Tackle (30)
...
Card Number: 092/142
Rarity: Uncommon
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [D] Devouring Mouth (10+) If this Pokémon has more Energy attached than your opponent's Active...
Card Number: 123/142
Rarity: Uncommon
Card Type: Colorless
HP: 140
Stage: Stage 2
Attack 1: [CC] Aero Chase (110+) If the Retreat Cost of your opponent's Active Pokémon is {{e}}{{e}} or...
Card Number: 112/142
Rarity: Common
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [CCC] Destructive Horn (70) Flip a coin. If heads, discard an Energy from your opponent's Active ...
Card Number: 037/142
Rarity: Common
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Splashing Turn (70) Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Lx2
Resi...
Card Number: 025/142
Rarity: Common
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [RCC] Ring of Fire (50) Your opponent's Active Pokémon is now Burned. During your opponent's next turn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.