Card Number: 052/202
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [W] Water Reserve
Search your deck for up to 3 Water Energy cards, reveal them, and put them into y...
Card Number: 032/202
Rarity: Uncommon
Card Type: Fire
HP: 90
Stage: Stage 1
Attack 1: [R] Flame Charge (20)
Search your deck for a Fire Energy card and attach it to this Pokémon. Then, ...
Card Number: 030/202
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [R] Ember (30)
Discard an Energy from this Pokémon.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Card Number: 058/202
Rarity: Holo Rare
Card Type: Water
HP: 160
Stage: Stage 2
Card Text: Ability — Shady Dealings
When you play this Pokemon from your hand to evolve 1 of your Pokemon ...
Card Number: 034/202
Rarity: Holo Rare
Card Type: Fire
HP: 170
Stage: Stage 2
Card Text: Ability — Libero
Once during your turn, when this Pokémon moves from your Bench to the Active Sp...
Card Number: 062/202
Rarity: Rare
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [W] Water Arrow
This attack does 20 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and R...
Card Number: 068/202
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Luring Glow
Switch 1 of your opponent's Benched Pokemon with your opponent's Active Pokemon.
...
Card Number: 071/202
Rarity: Uncommon
Card Type: Lightning
HP: 100
Stage: Stage 1
Attack 1: [1L] Volt Wave (60)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
...
Card Number: 107/202
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1] Sand Attack
If the Defending Pokemon tries to attack during your opponent's next turn, your opp...
Card Number: 111/202
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Bind (20)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: P...
Card Number: 061/202
Rarity: Rare
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [2W] Vice Bite (60+)
This attack does 30 more damage for each in your opponent's Active Pokemon's Ret...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.