Card Number: 136/167
Rarity: Uncommon
Card Type: Colorless
HP: 160
Stage: Basic
Attack 1: [C] But First, FoodAttach an Energy card from your hand to this Pokémon. If you do, heal 60 dam...
Card Number: 027/167
Rarity: Common
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [RR] Eerie Glo[W] (90)Your opponent's Active Pokémon is now Burned and Confused.
Weakness: Wx2
R...
Card Number: 132/167
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Card Text: Ability — Impromptu CarrierWhen you play this Pokémon from your hand onto your Bench during your ...
Card Number: 135/167
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Attack 1: [C] AscensionSearch your deck for a card that evolves from this Pokémon and put it onto this Pokém...
Card Number: 017/167
Rarity: Common
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [G] TumblingAttack (10+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Rx2
Resi...
Card Number: 129/167
Rarity: Common
Card Type: Dragon
HP: 90
Stage: Stage 1
Card Text: Ability — Recon Directive Once during your turn, you may look at the top 2 cards of your deck and ...
Card Number: 031/167
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [RC] Firebreathing(20+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Wx2
Resist...
Card Number: 158/167
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your oppone...
Card Number: 166/167
Rarity: Uncommon
Card Type: Special Rainbow Energy
Card Text: As long as this card is attached to a Pokémon, it provides Colorless Energy.
If this card is discarded by ...
Card Number: 015/167
Rarity: Common
Card Type: Grass
HP: 100
Stage: Stage 1
Card Text: Ability — Boom Boom GroveOnce during your turn, if your Active Pokémon has the Festival Lead Abili...
Card Number: 156/167
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Search your deck for a Pokémon with the same name as 1 of your opponent's Pokémon in play, reveal it, and put it i...
Card Number: 155/167
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard...
Card Number: 152/167
Rarity: ACE SPEC Rare
Card Type: Trainer - Item
Card Text: Search your deck for up to 3 Stage 1 Pokémon, reveal them, and put them into your hand. Then, shuffle your de...
Card Number: 164/167
Rarity: ACE SPEC Rare
Card Type: Trainer - Pokemon Tool
Card Text: If the Pokémon this card is attached to has full HP and would be Knocked Out by any damage from an at...
Card Number: 002/167
Rarity: Common
Card Type: Grass
HP: 150
Stage: Stage 1
Card Text: Ability — Thicket Body This Pokémon takes 30 or less damage from attacks (after applying Weakness ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.