Card Number: 169/214
Rarity: Uncommon
Card Type: Item
Card Text: You can play this card only if you discard 2 other cards from your hand.
Search your deck for up to 2 in any combination of ...
Card Number: 186/214
Rarity: Uncommon
Card Type: Item
Card Text: Prevent all effects of your opponent's Abilities done to the Pokémon this card is attached to. Remove any such existing effe...
Card Number: 176/214
Rarity: Uncommon
Card Type: Supporter
Card Text: Look at the top 4 cards of your deck and put 2 of them into your hand. Shuffle the other cards back into your deck.
Card Number: 190/214
Rarity: Uncommon
Card Type: Energy
Card Text: This card can only be attached to Evolution Pokémon. If this card is attached to 1 of your Pokémon, discard it at the end ...
Card Number: 178/214
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play this card only if you have more Prize cards remaining than your opponent.
During this turn, you can play 3...
Card Number: 179/214
Rarity: Uncommon
Card Type: Stadium
Card Text: The attacks of non-Ultra Beast Pokémon that have any basic F Energy attached to them (both yours and your opponent's) do ...
Card Number: 181/214
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play this card only if you discard 2 M Energy cards from your hand.
Shuffle a Trainer card from your discard pi...
Card Number: 183/214
Rarity: Uncommon
Card Type: Stadium
Card Text: Pokémon-GX and Pokémon-EX in play (both yours and your opponent's) have no Abilities.
Card Number: 180/214
Rarity: Uncommon
Card Type: Item
Card Text: If this card is attached to 1 of your Pokémon, discard it at the end of your opponent's turn.
The M Pokémon this card is att...
Card Number: 233/214
Rarity: Secret Rare
Card Type: Item
Card Text: Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle t...
Card Number: 188/214
Rarity: Uncommon
Card Type: Supporter
Card Text: During this turn, damage from your Ultra Beasts' attacks isn't affected by any effects on your opponent's Active Pokémo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.