Card Number: 89/160
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1] Fury Swipes (10x)
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness...
Card Number: 83/160
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1] Solar Generator
Search your deck for up to 2 Special Energy cards, reveal them, and put them int...
Card Number: 80/160
Rarity: Holo Rare
Card Type: Fighting
HP: 100
Stage: Stage 1
Attack 1: [F] Pure Power
Put 4 damage counters on your opponent's Pokemon in any way you like.
Attack ...
Card Number: 22/119
Rarity: Common
Card Type: Water
HP: 100
Stage: Basic
Attack 1: [W] Super Deep DiveHeal 30 damage from this Pokémon. Switch this Pokémon with 1 of your Benched Pokémo...
Card Number: 96/160
Rarity: Rare
Card Type: Metal
HP: 100
Stage: Stage 1
Attack 1: [M] Drill Run (20)
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon...
Card Number: 90/160
Rarity: Rare
Card Type: Fighting
HP: 110
Stage: Stage 1
Attack 1: [F] Ear Dig
Flip a coin until you get tails. For each heads, discard the top card of your opponent'...
Card Number: 98/160
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [M] Metal Sound
Your opponent's Active Pokemon is now Confused.
Weakness: Rx2
Resistance: P-20
Re...
Card Number: 41/119
Rarity: Common
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [P] Trip Over (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Dx2
Resistan...
Card Number: 47/119
Rarity: Rare
Card Type: Fighting
HP: 90
Stage: Stage 1
Attack 1: [F] Submission Hold (20)
Your opponent can't attach Energy from his or her hand to the Defending Pok...
Card Number: 1/119
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [1G] Stun Spore (20)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.