Card Number: 40/106
Rarity: Holo Rare
Card Type: Psychic
HP: 130
Stage: Stage 2
Card Text: Ability - Shadow Void
As often as you like during your turn (before your attack), you may move...
Card Number: 42/146
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [1] Nuzzle - Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [2...
Card Number: 32/146
Rarity: Rare
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [1W] Clamp Crush (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed and disca...
Card Number: 89/106
Rarity: Uncommon
Card Type: Item
Card Text: Discard a Fire Energy card from your hand. (If you can't discard a Fire Energy card, you can't play this card.) Draw 2 cards....
Card Number: 30/106
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: Stomp Off
Discard the top card of your opponent's deck.
Attack 2: Tackle -- 30
Weakness: Mx2
Retr...
Card Number: 101/114
Rarity: Uncommon
Card Type: Tool
Card Text: Your turn does not end if the Pokemon this card is attached to becomes M Gardevoir EX.
You may play as many item cards as yo...
Card Number: 108/114
Rarity: Ultra Rare
Card Type: Metal
HP: 180
Stage: Basic
Attack 1: [3M] Wild Edge (80+)
You may do 50 more damage. If you do, this Pokemon does 20 damage to itself....
Card Number: 100/124
Rarity: Uncommon
Card Type: Stadium
Card Text: Each Pokemon that has any Fairy Energy attached to it (both yours and your opponent's) has no Retreat Cost.
Card Number: 104/124
Rarity: Uncommon
Card Type: Item
Card Text: Switch 1 of your opponent's Benched Mega Evolution Pokemon with his or her Active Pokemon.
Card Number: 109/124
Rarity: Uncommon
Card Type: Item
Card Text: Reveal cards from the top of your deck until you reveal a Supporter card. Put it into your hand. Shuffle the other cards bac...
Card Number: 101/124
Rarity: Uncommon
Card Type: Item
Card Text: Put 2 in any combination of Helix Fossil Omanyte, Dome Fossil Kabuto, or Old Amber Aerodactyl cards from your discard pile i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.