Card Number: 14/236
Rarity: Rare
Card Type: Grass
HP: 100
Stage: Stage 1
Card Text: Ability — Bursting Spores
Whenever you play a Pokémon that has the Spore attack from your hand during...
Card Number: 011/086
Rarity: Uncommon
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Dangerous Reaction (30+) If your opponent's Active Pokémon is affected by a Special Condition...
Card Number: 096/086
Rarity: Illustration Rare
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Dangerous Reaction (30+) If your opponent's Active Pokémon is affected by a Special ...
Card Number: 012/195
Rarity: Rare
Card Type: Grass
HP: 90
Stage: Stage 1
Card Text: Ability — Surprise Spores
During your opponent's turn, if this Pokémon is discarded from your hand by...
Card Number: 029/086
Rarity: Rare
Card Type: Lightning
HP: 160
Stage: Stage 2
Card Text: Ability: Synchro Pulse If you have the same number of cards in your hand as your opponent, attac...
Card Number: 140/162
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: The Ancient Pokémon this card is attached to gets +60 HP, recovers from all Special Conditions, and can't ...
Card Number: 159/182
Rarity: Uncommon
Card Type: Tool
Card Text: The Ancient Pokémon this card is attached to gets +60HP, recovers from all Special Conditions, and can't be affected by any ...
Card Number: 159/182
Rarity: Uncommon
Card Type: Tool
Card Text: The Ancient Pokémon this card is attached to gets +60HP, recovers from all Special Conditions, and can't be affected by any ...
Card Number: 140/162
Rarity: Uncommon
Card Type: Trainer - Tool
Card Text: The Ancient Pokémon this card is attached to gets +60 HP, recovers from all Special Conditions, and can't be affec...
Card Number: 075/086
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: You can put this card into play only if you discard a Prism Tower in play, and you can put this card into play ...
Card Number: 041/084
Rarity: Uncommon
Card Type: Psychic
HP: 150
Stage: Stage 2
Card Text: Ability: Durable Body If this Pokémon would be Knocked Out by damage from an attack, flip a co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.