Card Number: 137/189
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Card Text: Ability — Final Dig
If this Pokémon is Knocked Out by damage from an opponent's attack, discard t...
Card Number: 207/264
Rarity: Uncommon
Card Type: Colorless
HP: 60
Stage: Basic
Card Text: Ability — Mysterious Nest
Colorless Pokémon in play (both yours and your opponent's) have no We...
Card Number: 038/086
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [C] Cellular Evolution Search your deck for a card that evolves from 1 of your Pokémon and put it ...
Card Number: 119/086
Rarity: Illustration Rare
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [C] Cellular Evolution Search your deck for a card that evolves from 1 of your Pokémon ...
Card Number: 34/124
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Stage 1
Attack 1: [1P] Double Link (10+)
If Solosis is on your Bench, this attack does 30 more damage. If Duosion i...
Card Number: 069/131
Rarity: Common
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Hammer In (30)
Attack 2: [MMC] Raging Hammer (80+) This attack does 10 more damage for each dam...
Card Number: 104/159
Rarity: Ultra Rare
Card Type: Dragon
HP: 330
Stage: VMAX
Card Text: Ability — Skyscraper
Prevent all damage done to this Pokémon by attacks from your opponent's Pok...
Card Number: 074/094
Rarity: Common
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [MMM] Hyper Beam (70) Discard an Energy from your opponent's Active Pokemon.
Weakness: Rx2
Resist...
Card Number: SV092/SV122
Rarity: Shiny Holo Rare
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [1] Metal Sharpener (30)
Attach a Metal Energy card from your discard pile to 1 of your ...
Card Number: 106/142
Rarity: Common
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Hammer In (30)
Attack 2: [MMC] Raging Hammer (80+) This attack does 10 more damage for each dam...
Card Number: 069/131
Rarity: Common
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Hammer In (30)
Attack 2: [MMC] Raging Hammer (80+) This attack does 10 more damage for each dam...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.