Card Number: 036/131
Rarity: Common
Card Type: Psychic
HP: 90
Stage: Stage 1
Card Text: Ability: Cursed Blast Once during your turn, you may put 5 damage counters on 1 of your opponent'...
Card Number: 019/064
Rarity: Common
Card Type: Psychic
HP: 90
Stage: Stage 1
Card Text: Ability: Cursed Blast Once during your turn, you may put 5 damage counters on 1 of your opponent'...
Card Number: 061/172
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [P] Fade to Black (30)
Your opponent’s Active Pokemon is now Confused.
Weakness: Dx2
Resista...
Card Number: 063/159
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [P] Fade to Black (30)
Your opponent's Active Pokémon is now Confused.
Weakness: Dx2
Resista...
Card Number: 175/191
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Look at the bottom 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffl...
Card Number: 167/214
Rarity: Uncommon
Card Type: Item
Card Text: Search your deck for a Mismagius, Honchkrow, Chandelure, or Aegislash, including Pokémon-GX, that evolves from 1 of your Pok...
Card Number: 037/131
Rarity: Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability: Cursed Blast Once during your turn, you may put 13 damage counters on 1 of your opponent'...
Card Number: 037/131
Rarity: Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability: Cursed Blast Once during your turn, you may put 13 damage counters on 1 of your opponent'...
Card Number: 53/147
Rarity: Holo Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Card Text: Ability — Dark Invitation
Once during your turn (before your attack), you may have your oppone...
Card Number: 85/236
Rarity: Holo Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability — Grim Marking
If this Pokémon is your Active Pokémon and is Knocked Out by damage fro...
Card Number: 037/131
Rarity: Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability: Cursed Blast Once during your turn, you may put 13 damage counters on 1 of your opponent'...
Card Number: 020/064
Rarity: Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability: Cursed Blast Once during your turn, you may put 13 damage counters on 1 of your opponent'...
Card Number: 071/185
Rarity: Holo Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Card Text: Ability — Spectral Breach
All Special Energy attached to Pokémon (both yours and your opponen...
Card Number: 062/172
Rarity: Holo Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability — Special Transfer
As often as you like during your turn, you may move a Special Ener...
Card Number: 071/185
Rarity: Holo Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Card Text: Ability — Spectral Breach
All Special Energy attached to Pokémon (both yours and your opponen...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.