Card Number: 40/106
Rarity: Holo Rare
Card Type: Psychic
HP: 130
Stage: Stage 2
Card Text: Ability - Shadow Void
As often as you like during your turn (before your attack), you may move...
Card Number: 035/131
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get You Put up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mu...
Card Number: 51/147
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Dark Guidance
Put a Basic Pokemon from your discard pile onto your Bench.
Attack 2: [1P] Spooky...
Card Number: 83/236
Rarity: Common
Card Type: Psychic
HP: 40
Stage: Basic
Card Text: Ability — Spiritborne Evolution
Once during your turn (before your attack), you may discard 3 cards ...
Card Number: 035/131
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get You Put up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mu...
Card Number: 018/064
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get You Put up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mu...
Card Number: 069/185
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Future Sight
Look at the top 4 cards of either player's deck and put them back in any order.
W...
Card Number: 060/172
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Perplex (10)
Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.
Weakness: ...
Card Number: 069/185
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Future Sight
Look at the top 4 cards of either player's deck and put them back in any order.
W...
Card Number: 38/106
Rarity: Common
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: Revival
Put a Basic Pokémon from your opponent's discard pile onto his or her Bench.
Attack 2: Snea...
Card Number: 168/214
Rarity: Uncommon
Card Type: Stadium
Card Text: Whenever either player switches their Poisoned Active Pokémon with 1 of their Benched Pokémon with the effect of a Traine...
Card Number: 015/217
Rarity: Uncommon
Card Type: Grass
HP: 140
Stage: Stage 2
Card Text: Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads,...
Card Number: 015/217
Rarity: Uncommon
Card Type: Grass
HP: 140
Stage: Stage 2
Card Text: Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads,...
Card Number: 015/217
Rarity: Uncommon
Card Type: Grass
HP: 140
Stage: Stage 2
Card Text: Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads,...
Card Number: 220/217
Rarity: Illustration Rare
Card Type: Grass
HP: 140
Stage: Stage 2
Card Text: Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. ...
Card Number: 010/196
Rarity: Rare
Card Type: Grass
HP: 140
Stage: Stage 2
Attack 1: [2] Nadir Powder
Your opponent's Active Pokémon is now Confused and Poisoned. During Pokémon Checkup,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.