Card Number: 31/73
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [L] Swift (60)
This attack's damage isn't affected by Weakness, Resistance, or any other effects...
Card Number: 101/165
Rarity: Rare
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [L] Bang Boom Chain (20+)Before doing damage, you may discard any number of Pokémon Tools from you...
Card Number: 057/192
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [1] Orb Collector
Search your deck for up to 3 Energy cards, reveal them, and put them in your...
Card Number: 046/185
Rarity: Holo Rare
Card Type: Lightning
HP: 90
Stage: Stage 1
Card Text: Ability — Buzzap Generator
Once during your turn, if this Pokémon is on your Bench, you may ...
Card Number: 40/108
Rarity: Rare
Card Type: Lightning
HP: 80
Stage: Stage 1
Card Text: Ability — Buzzap Thunder
Once during your turn (before your attack), you may Knock Out this Pokemo...
Card Number: 22/108
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [1] Continuous Tumble (20x)
Flip a coin until you get tails. This attack does 20 damage times t...
Card Number: 169/214
Rarity: Uncommon
Card Type: Item
Card Text: You can play this card only if you discard 2 other cards from your hand.
Search your deck for up to 2 in any combination of ...
Card Number: 147/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
If the Pokemon V this card is ...
Rarity: Uncommon
Card Type: Supporter
Card Text: Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to tha...
Rarity: Uncommon
Card Type: Supporter
Card Text: Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to tha...
Card Number: 233/264
Rarity: Uncommon
Card Type: Supporter
Card Text: Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.