Card Number: 040/086
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Slight Shift Move an Energy from 1 of your opponent's Pokémon to another of their Pokémon.
Att...
Card Number: 040/086
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Slight Shift Move an Energy from 1 of your opponent's Pokémon to another of their Pokémon.
Att...
Card Number: 073/162
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] HideFlip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects...
Card Number: 040/086
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Slight Shift Move an Energy from 1 of your opponent's Pokémon to another of their Pokémon.
Att...
Card Number: 013/086
Rarity: Rare
Card Type: Fire
HP: 180
Stage: Stage 2
Card Text: Ability: Inferno Fandango As often as you like during your turn, you may attach a Basic Fire Energy c...
Card Number: 013/086
Rarity: Rare
Card Type: Fire
HP: 180
Stage: Stage 2
Card Text: Ability: Inferno Fandango As often as you like during your turn, you may attach a Basic Fire Energy c...
Card Number: 025/163
Rarity: Holo Rare
Card Type: Fire
HP: 180
Stage: Stage 2
Card Text: Ability — Fighting Fury Stance
Your Single Strike Pokemon's attacks do 30 more damage to your op...
Card Number: 092/103
Rarity: Common
Card Type: Trainer - Supporter
Card Text: Draw 2 cards. If your opponent has 3 or fewer Prize cards remaining, draw 2 more cards.
Card Number: 163/182
Rarity: Common
Card Type: Trainer - Supporter
Card Text: Draw 2 cards. If your opponent has 3 or fewer Prize cards remaining, draw 2 more cards.
Card Number: 155/195
Rarity: Uncommon
Card Type: Item
Card Text: At the end of each turn, if the Pokémon this card is attached to has 30 HP or less remaining and has any damage counters on ...
Card Number: 077/086
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Your opponent reveals their hand, and you draw a card for each Pokémon you find there.
Card Number: 030/086
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [C] Minor Errand-Running Search your deck for up to 2 Basic Energy cards, reveal them, and put the...
Card Number: 35/111
Rarity: Uncommon
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [1] Energy Catch
Put 3 basic Energy cards from your discard pile into your hand.
Attack 2: [L] ...
Card Number: 46/181
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Card Text: Ability — Nuzzly Gathering
Once during your turn (before your attack), you may search your deck fo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.