Card Number: 083/202
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Fade Out (20)
Return this Pokemon and all cards attached to it to your hand.
Weakness: Dx2
R...
Card Number: 055/198
Rarity: Common
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [P] Sleep Pulse (10)
Flip a coin. If heads, your opponent's Active Pokemon is now Asleep.
Weakness...
Card Number: 064/196
Rarity: Common
Card Type: Psychic
HP: 40
Stage: Basic
Attack 1: [P] Furtive Drop
Put 1 damage counter on your opponent's Active Pokémon.
Weakness: Dx2
Resistanc...
Card Number: 064/196
Rarity: Common
Card Type: Psychic
HP: 40
Stage: Basic
Attack 1: [P] Furtive Drop
Put 1 damage counter on your opponent's Active Pokémon.
Weakness: Dx2
Resistanc...
Card Number: 58/162
Rarity: Common
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [P] Sleep Poison
Flip a coin. If heads, your opponent's Active Pokémon is now Asleep and Poisoned.
...
Card Number: 47/108
Rarity: Common
Card Type: Psychic
HP: 40
Stage: Basic
Attack 1: [P] Little Grudge
During your opponent's next turn, if this Pokemon is Knocked Out by damage from an ...
Card Number: 107/191
Rarity: Rare
Card Type: Fighting
HP: 130
Stage: Stage 1
Card Text: Ability: Sticky Bind As long as this Pokémon is on your Bench, Benched Stage 2 Pokémon (both your...
Card Number: 102/196
Rarity: Uncommon
Card Type: Fighting
HP: 130
Stage: Stage 1
Attack 1: [1] Recover
Discard an Energy from this Pokémon and heal all damage from it.
Attack 2: [1FF]...
Card Number: 188/197
Rarity: Rare
Card Type: Supporter
Card Text: Search your deck for up to 2 Basic Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck. During this ...
Card Number: 218/197
Rarity: Ultra Rare
Card Type: Supporter
Card Text: Search your deck for up to 2 Basic Energy cards and attach them to 1 of your Pokemon. Then, shuffle your deck. During...
Card Number: 067/086
Rarity: Double Rare
Card Type: Metal
HP: 220
Stage: Basic
Card Text: Ability: Metallic Signal Once during your turn, you may search your deck for up to 2 Evolution ...
Card Number: 161/086
Rarity: Ultra Rare
Card Type: Metal
HP: 220
Stage: Basic
Card Text: Ability: Metallic Signal Once during your turn, you may search your deck for up to 2 Evolution M...
Card Number: 185/264
Rarity: Ultra Rare
Card Type: Metal
HP: 190
Stage: Basic
Card Text: Ability — Fusion Strike System
Once during your turn, you may draw cards until you have as many ...
Card Number: 008/094
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [G] Bug's Cannon This attack does 20 damage to 1 of your opponent's Pokemon for each Grass Energy attac...
Card Number: 127/214
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Basic
Card Text: Ability — Fast-Flight Configuration
If your opponent has any Pokémon-GX or Pokémon-EX in play, this Po...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.