Card Number: 040/064
Rarity: Uncommon
Card Type: Metal
HP: 110
Stage: Basic
Card Text: Ability: ACE Nullifier If this Pokemon has a Pokemon Tool attached, your opponent can't play any A...
Card Number: 090/128
Rarity: Double Rare
Card Type: Darkness
HP: 280
Stage: Stage 2
Card Text: Ability: Fainting Spell If this Pokémon is Knocked Out by damage from an attack from your ...
Card Number: 104/162
Rarity: Double Rare
Card Type: Darkness
HP: 310
Stage: Stage 2
Card Text: Ability—Gnawing Curse
Whenever your opponent attaches an Energy card from their hand to 1 ...
Card Number: 193/162
Rarity: Ultra Rare
Card Type: Darkness
HP: 310
Stage: Stage 2
Card Text: Ability—Gnawing Curse
Whenever your opponent attaches an Energy card from their hand to 1 o...
Card Number: 050/088
Rarity: Rare
Card Type: Darkness
HP: 130
Stage: Stage 2
Card Text: Ability: Infinite Shadow If this Pokémon is Knocked Out by damage from an attack from your oppone...
Card Number: 43/83
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Rollout (10)
Attack 2: [2] Flail (10x)
This attack does 10 damage times the number of damage co...
Card Number: 87/214
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [F] Defense Curl
Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during yo...
Card Number: 074/165
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Stiffen
During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after...
Card Number: 099/132
Rarity: Uncommon
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [C] All-You-Can-Grab Flip a coin until you get tails. Search your deck for a number of cards up t...
Card Number: 108/128
Rarity: Common
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [M] Celebration If you have exactly 30 cards in your hand, take 2 Prize cards. If you do, shuffle y...
Card Number: 142/128
Rarity: Illustration Rare
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [M] Celebration If you have exactly 30 cards in your hand, take 2 Prize cards. If you do...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.