Card Number: 093/084
Rarity: Illustration Rare
Card Type: Metal
HP: 160
Stage: Stage 2
Card Text: Ability: Ancient Bulwark As long as this Pokémon is on your Bench, prevent all damage d...
Card Number: 110/189
Rarity: Holo Rare
Card Type: Metal
HP: 160
Stage: Stage 2
Card Text: Ability — Primal Fortress
Your Pokémon take 30 less damage from attacks from your opponent's Po...
Card Number: 70/114
Rarity: Rare
Card Type: Metal
HP: 150
Stage: Stage 1
Attack 1: [2] Counter Head
During your opponent's next turn, if this Pokemon is damaged by an attack (even if th...
Card Number: 116/094
Rarity: Ultra Rare
Card Type: Trainer - Stadium
Card Text: Prevent all damage counters from being placed on Benched Pokemon (both yours and your opponent's) by effects ...
Card Number: BW39
Rarity: Promo
Card Type: Stadium
Card Text: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the s...
Card Number: 225/264
Rarity: Uncommon
Card Type: Item
Card Text: You can use this card only during your first turn.
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. ...
Card Number: 225/264
Rarity: Uncommon
Card Type: Item
Card Text: You can use this card only during your first turn.
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. ...
Card Number: 225/264
Rarity: Uncommon
Card Type: Item
Card Text: You can use this card only during your first turn.
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. ...
Card Number: 225/264
Rarity: Uncommon
Card Type: Item
Card Text: You can use this card only during your first turn.
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. ...
Card Number: 225/264
Rarity: Uncommon
Card Type: Item
Card Text: You can use this card only during your first turn.
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. ...
Card Number: 225/264
Rarity: Uncommon
Card Type: Item
Card Text: You can use this card only during your first turn.
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. ...
Card Number: 019
Rarity: Promo
Card Type: Water
HP: 160
Stage: Stage 2
Card Text: Ability — Super Cold
As often as you like during your turn, you may attach a Basic Water Energy card fr...
Card Number: 060/193
Rarity: Rare
Card Type: Water
HP: 160
Stage: Stage 2
Card Text: Ability — Super Cold
As often as you like during your turn, you may attach a Basic W Energy card fro...
Card Number: 009/132
Rarity: Common
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GC] Push Down (50) Switch out your opponent's Active Pokemon to the Bench. (Your opponent chooses ...
Card Number: 147/185
Rarity: Uncommon
Card Type: Supporter
Card Text: Discard the top 5 cards of your deck, and attach any Energy cards you discarded in this way to your Benched Fighting Po...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.