Card Number: 89/111
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play only one Supporter each turn. When you play this card, put it next to your Active Pokémon. When your turn e...
Card Number: 199/202
Rarity: Ultra Rare
Card Type: Supporter
Card Text: Choose a Basic Energy card from your hand and attach it to 1 of your Benched Pokemon.
Card Number: 157/202
Rarity: Uncommon
Card Type: Supporter
Card Text: Choose a Basic Energy card from your hand and attach it to 1 of your Benched Pokemon.
Card Number: 124/159
Rarity: Holo Rare
Card Type: Supporter
Card Text: Attach a basic Energy card from your hand to 1 of your Benched Pokémon.
You may only play 1 Supporter card during your...
Card Number: 3/111
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Stage 2
Attack 1: [G] Sudden Sting (10)
If this Pokemon evolved from Kakuna during this turn, your opponent's Active Poke...
Card Number: 5/181
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 2
Attack 1: [G] Destiny Stinger
You can use this attack only if this Pokemon has any damage counters on it. Both Ac...
Card Number: 015/165
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 2
Attack 1: [2] Nadir Needle (30+) If you have no cards in your hand, this attack does 120 more damage, and your ...
Card Number: 003/185
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 2
Card Text: Ability — Elusive Master
Once during your turn (before your attack), if this Pokémon is the last car...
Card Number: 003/198
Rarity: Holo Rare
Card Type: Grass
HP: 130
Stage: Stage 2
Attack 1: [G] Persist Sting
If your opponent's Active Pokemon has any Special Energy attached, it is Knock...
Card Number: 3/160
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Stage 2
Attack 1: [G] Allergic Shock
During your next turn, if the Defending Pokemon is damaged by an attack, it is Knock...
Card Number: 074/162
Rarity: Uncommon
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Cosmic Beat (20x)This attack does 20 damage for each of your Pokémon in play.
Weakness: D...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.