Card Number: 47/149
Rarity: Uncommon
Card Type: Water
HP: 60
Stage: Basic
Card Text: Ability — Innards Out
If this Pokemon is your Active Pokemon and is Knocked Out by an opponent's att...
Card Number: 077/264
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Basic
Card Text: Ability — Pitch a Pyukumuku
Once during your turn, if this Pokemon is in your hand, you may reveal ...
Card Number: 163/195
Rarity: Uncommon
Card Type: Item
Card Text: You may use 4 Quad Stone cards at once.
• If you used 1 card, heal 10 damage from your Active Pokémon.
• If you used 4 cards...
Card Number: 052/193
Rarity: Double Rare
Card Type: Water
HP: 320
Stage: Stage 2
Attack 1: [W] Exciting Dance (60)
Switch this Pokemon with 1 of your Benched Pokemon, then your opponent...
Card Number: 084
Rarity: Promo
Card Type: Water
HP: 320
Stage: Stage 2
Attack 1: [W] Exciting Dance (60)
Switch this Pokemon with 1 of your Benched Pokemon, then your opponent switches ...
Card Number: 054/198
Rarity: Promo
Card Type: Water
HP: 170
Stage: Stage 2
Card Text: Ability — Energy Carnival
Once during your turn, you may attach a Basic Energy card from your hand ...
Card Number: 054/198
Rarity: Rare
Card Type: Water
HP: 170
Stage: Stage 2
Card Text: Ability — Energy Carnival
Once during your turn, you may attach a Basic Energy card from your hand t...
Card Number: 052/191
Rarity: Uncommon
Card Type: Water
HP: 170
Stage: Stage 2
Card Text: Ability: Up-Tempo You must put a card from your hand on the bottom of your deck in order to use ...
Card Number: 049/193
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1W] Apply Gel (20)
If your opponent’s Active Pokemon tries to attack during your opponent’s next turn...
Card Number: 050/191
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Aerial Ace (10+) Flip a coin. If heads, this attack does 20 more damage.
Weakness: Lx2
Retreat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.