Card Number: 206/236
Rarity: Uncommon
Card Type: Item
Card Text: Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.
Card Number: 030/159
Rarity: Double Rare
Card Type: Fire
HP: 220
Stage: Basic
Attack 1: [R] Fire Wing (40)
Attack 2: [1RR] Scorching Fire (200)
Discard an Energy from this Pokémon.
...
Card Number: 030/159
Rarity: Double Rare
Card Type: Fire
HP: 220
Stage: Basic
Attack 1: [R] Fire Wing (40)
Attack 2: [1RR] Scorching Fire (200)
Discard an Energy from this Pokémon.
...
Card Number: 024/195
Rarity: Ultra Rare
Card Type: Fire
HP: 220
Stage: Basic
Card Text: V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Attack 1: [R] S...
Card Number: 002/025
Rarity: Holo Rare
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [2] Scorching Wind
This attack does 20 damage to each of your opponent's Benched Pokémon. (Don't ap...
Card Number: 014/128
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [RC] Slash (50)
Attack 2: [RCC] Laser Flame (80+) If this Pokémon has any Lightning Energy attached, t...
Card Number: 21/99
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [2] Outrage (20+) Does 10 more damage for each damage counter on this Pokemon.
Attack 2: [1RR] Blue Flar...
Card Number: 14/73
Rarity: Holo Rare
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [2] Outrage (20+)
This attack does 10 more damage for each damage counter on this Pokemon.
Attack 2...
Card Number: 039/086
Rarity: Uncommon
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [C] Cellular Ascension For each of your Benched Pokémon, search your deck for a card that evolv...
Card Number: 072/162
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Stage 2
Attack 1: [C] Summoning GateLook at the top 8 cards of your deck and put any number of Pokémon you find t...
Card Number: 171/162
Rarity: Illustration Rare
Card Type: Psychic
HP: 120
Stage: Stage 2
Attack 1: [C] Summoning GateLook at the top 8 cards of your deck and put any number of Pokémon y...
Card Number: 039/086
Rarity: Uncommon
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [C] Cellular Ascension For each of your Benched Pokémon, search your deck for a card that evolv...
Card Number: 078/195
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Stage 2
Card Text: Ability — Persistent Cells
If this Pokémon is Knocked Out by damage from an attack from your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.