Card Number: 45/124
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [1] Double Smash (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Weaknes...
Card Number: 112/217
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Accelerating Stab (30) During your next turn, this Pokemon can't use Accelerating Stab.
Weakn...
Card Number: 112/217
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Accelerating Stab (30) During your next turn, this Pokemon can't use Accelerating Stab.
Weakn...
Card Number: 076/132
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Accelerating Stab (30) During your next turn, this Pokemon can't use Accelerating Stab.
Weakn...
Card Number: 112/217
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Accelerating Stab (30) During your next turn, this Pokemon can't use Accelerating Stab.
Weakn...
Card Number: 127/132
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Whenever any player puts a Basic non-Darkness Pokmon onto their Bench during their turn, place 2 damage counter...
Card Number: 065/131
Rarity: Rare
Card Type: Darkness
HP: 140
Stage: Basic
Attack 1: [DD] Vengeance Fletching (70+) This attack does 10 more damage for each Ancient card in your discard...
Card Number: 109/162
Rarity: Rare
Card Type: Darkness
HP: 140
Stage: Basic
Attack 1: [D][D] Vengeance Fletching (70+)This attack does 10 more damage for each Ancient card in your discar...
Card Number: 067
Rarity: Promo
Card Type: Darkness
HP: 230
Stage: Basic
Attack 1: [1DD] Frenzied Gouging
Knock Out your opponent’s Active Pokémon. If your opponent’s Active Pokémon is K...
Card Number: 124/182
Rarity: Double Rare
Card Type: Darkness
HP: 230
Stage: Basic
Attack 1: [1DD] Frenzied Gouging
Knock Out your opponent’s Active Pokémon. If your opponent’s Active Po...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.