Card Number: 123/165
Rarity: Uncommon
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [G] Helpful Slash (20)
Attach a Basic G Energy card from your discard pile to 1 of your Benched Poke...
Card Number: 004/192
Rarity: Common
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [1] Swords Dance
During your next turn, this Pokemon's Blinding Scythe attack does 70 more damage (bef...
Card Number: 006/159
Rarity: Common
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [1] Mach Cut (10)
Discard a Special Energy from your opponent's Active Pokémon.
Weakness: Rx2
Resi...
Card Number: 99/111
Rarity: Uncommon
Card Type: Stadium
Card Text: Special Conditions are not removed when Pokémon (both yours and your opponent's) evolve or devolve.
Card Number: 30/147
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [W] Water Arrow
This attack does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness a...
Card Number: 031/182
Rarity: Common
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [1W] Bubble Beam (50
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Weakn...
Card Number: 117/165
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [2W] Blinding Ink (50)
During your opponent's next thurn, if the Defending Pokémon tries to use an...
Card Number: 011/064
Rarity: Common
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Call for Backup Search your deck for up to 3 Pokemon, reveal them, and put them into your hand. ...
Card Number: 036/196
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [W] Swim Freely (10)
Flip a coin. If heads, during your opponent's next turn, prevent all damage f...
Card Number: 31/160
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [W] Knockout Needle (10+)
Flip 2 coins. If both of them are heads, this attack does 40 more damage....
Card Number: 014/084
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Stage 1
Attack 1: [CCC] Hydro Jet This attack does 30 damage to 1 of your opponent's Pokémon for each Water Energy ...
Card Number: 045/167
Rarity: Common
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Peck O[FF] (50)Before doingdamage, discard all Pokémon Tools from your opponent's Active Pokémon...
Card Number: 021/131
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twi...
Card Number: 119/165
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Stage 1
Attack 1: [W] Swim Freely (10)
Flip a coin. If heads, during your opponent's next turn, prevent all damage ...
Card Number: 047/202
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Stage 1
Attack 1: [W] Horn Tear
Flip 3 coins. For each heads, discard an Energy from your opponent's Active Pokemon...
Card Number: 28/162
Rarity: Uncommon
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Soaking Horn (10+)
If this Pokémon healed damage this turn, this attack does 80 more damage.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.