Card Number: 084/128
Rarity: Common
Card Type: Fighting
HP: 160
Stage: Stage 2
Attack 1: [F] Quaking Fist (60) During your opponent's next turn, whenever they try to use a Trainer card ...
Card Number: 117/236
Rarity: Rare
Card Type: Fighting
HP: 160
Stage: Stage 1
Card Text: Ability — Bulldoze
Once during your turn (before your attack), you may search your deck for a car...
Card Number: 052/197
Rarity: Uncommon
Card Type: Water
HP: 170
Stage: Stage 2
Card Text: Ability — Quaking Zone
As long as this Pokémon is in the Active Spot, your opponent’s Active Pok...
Card Number: 021/086
Rarity: Uncommon
Card Type: Water
HP: 170
Stage: Stage 2
Attack 1: [CCC] Round (70x) This attack does 70 damage for each of your Pokémon in play that has the Round ...
Card Number: 35/122
Rarity: Rare
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [W] Suck Up
Attach 3 Energy cards from your discard pile to this Pokemon.
Attack 2: [WWWW] Wobbly Fa...
Card Number: 135/189
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle...
Card Number: 003/086
Rarity: Double Rare
Card Type: Grass
HP: 320
Stage: Stage 2
Card Text: Ability: Regal Cheer Attacks used by your Pokémon do 20 more damage to your opponent's Active...
Card Number: 156/086
Rarity: Ultra Rare
Card Type: Grass
HP: 320
Stage: Stage 2
Card Text: Ability: Regal Cheer Attacks used by your Pokémon do 20 more damage to your opponent's Active ...
Card Number: 007/195
Rarity: Ultra Rare
Card Type: Grass
HP: 210
Stage: Basic
Card Text: V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Attack 1: [1] ...
Card Number: 008/195
Rarity: Ultra Rare
Card Type: Grass
HP: 270
Stage: VSTAR
Card Text: VSTAR Power
[G] Star Winder (60x)
This attack does 60 damage for each Energy attached to this Po...
Card Number: 006/088
Rarity: Rare
Card Type: Grass
HP: 160
Stage: Stage 2
Attack 1: [G] Regal Command (20x) This attack does 20 damage for each of your Pokémon in play.
Attack 2: [GGG...
Card Number: 7/124
Rarity: Rare
Card Type: Grass
HP: 140
Stage: Stage 2
Attack 1: [1] Coil (40)
During your next turn, this Pokemon's attacks do 60 more damage to your opponent's Active...
Card Number: 002/086
Rarity: Common
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [G] Wrap (20) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.