Card Number: 082/189
Rarity: Common
Card Type: Psychic
HP: 30
Stage: Basic
Attack 1: [1] Furtive Drop
Put 2 damage counters on your opponent's Active Pokémon.
Weakness: Mx2
Resistan...
Card Number: 182/202
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
At the end of your turn,...
Card Number: 038/202
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [1R] Relentless Flames (40x)
Flip a coin until you get tails. This attack does 40 damage for each heads...
Card Number: 047/264
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Singe
Your opponent's Active Pokemon is now Burned.
Weakness: Wx2
Resistance: None
Retreat Co...
Card Number: 009/084
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Controlled Burn Discard the top card of your opponent's deck.
Attack 2: [CCC] Bug Out (50x)Reveal...
Card Number: 036/162
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Head Dive (30)This Pokemon also does 10 damage to itself.
Weakness: Wx2
Resistance: None
Retr...
Card Number: 029/163
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [1R] Searing Flame (20)
Your opponent's Active Pokemon is now Burned.
Weakness: Wx2
Resistance: Non...
Card Number: 060/084
Rarity: Common
Card Type: Metal
HP: 120
Stage: Basic
Attack 1: [M] Steel Cutter (40x) Discard up to 2 Basic Metal Energy cards from your hand, and this attack does ...
Card Number: 98/181
Rarity: Rare
Card Type: Metal
HP: 110
Stage: Basic
Attack 1: [1M] Calm Strike (20+)
If you have used your GX attack, this attack does 70 more damage.
Attack 2: [1M...
Card Number: 88/149
Rarity: Common
Card Type: Metal
HP: 110
Stage: Basic
Attack 1: [2] Metal SoundsDiscard all Special Energy attached to each Pokemon in play (both yours and your oppon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.