Card Number: 038/264
Rarity: Uncommon
Card Type: Fire
HP: 100
Stage: Basic
Attack 1: [1] Light Punch (20)
Attack 2: [R] Fling Fire (60x)
Discard up to 2 basic Energy cards from your h...
Card Number: 141/163
Rarity: Uncommon
Card Type: Special Energy
Card Text: This card can only be attached to a Single Strike Pokemon. If this card is attached to anything other than a Singl...
Card Number: 154/198
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
The Single Strike Pokemon this...
Card Number: 133/163
Rarity: Uncommon
Card Type: Tool
Card Text: The Single Strike Pokemon this card is attached to can use the attack on this card. (You still need the necessary Energy to ...
Card Number: 158/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
The Single Strike Pokemon this...
Card Number: 163/163
Rarity: Ultra Rare
Card Type: Supporter
Card Text: You can play this card only when it is the last card in your hand.
Search your deck for a Single Strike Pokemon and p...
Card Number: 134/163
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play this card only when it is the last card in your hand.
Search your deck for a Single Strike Pokemon and put...
Card Number: 108/198
Rarity: Holo Rare
Card Type: Darkness
HP: 140
Stage: Stage 1
Attack 1: [1D] Field Crush (50)
If your opponent has a Stadium in play, discard it.
Attack 2: [1DD] F...
Card Number: 023/167
Rarity: Double Rare
Card Type: Grass
HP: 240
Stage: Stage 1
Attack 1: [C] Re-BrewPut 2 damage counters on 1 of your opponent's Pokémon for each Basic G Energy card ...
Card Number: 022/167
Rarity: Rare
Card Type: Grass
HP: 70
Stage: Stage 1
Attack 1: [G] Cursed DropPut 4 damage counters on your opponent's Pokémon in any way you like.
Attack 2: [G] S...
Card Number: 097/197
Rarity: Common
Card Type: Psychic
HP: 30
Stage: Basic
Attack 1: [P] Chilled Tea (10)
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.