Card Number: 042/198
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [1] Rest
This Pokemon is now Asleep. Heal 30 damage from it.
Attack 2: [1W] Headbutt (20)
Weakness...
Card Number: 085/193
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Tail-Fishing
Flip a coin. If heads, search your deck fora. card and put it into your hand. Then,...
Card Number: 057/142
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [C] Dangle Tail Put a Pokémon from your discard pile into your hand.
Attack 2: [PC] Tackle (30)
...
Card Number: 079/165
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Sea Bathing
Heal 30 damage from this Pokémon, and it recovers from all Special Conditions.
Att...
Card Number: 26/236
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Singe
Your opponent's Active Pokémon is now Burned.
Weakness: Wx2
Resistance: None
Retreat Cos...
Card Number: 43/214
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [2] Stampede (20)
Attack 2: [1RR] Flamethrower (60)
Discard an Energy attached to this Pokemon.
Weak...
Card Number: 028/162
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Roasting Heat (10+)If your opponent's Active Pokemon is Burned, this attack does 40 more damage.
...
Card Number: 028/167
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [RC] Hot Magma (20)Your opponent's Active Pokémon is now Burned.
Weakness: Wx2
Resistance: None
R...
Card Number: 027/185
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [1] Yawn
Your opponent's Active Pokémon is now Asleep.
Attack 2: [2R] Flare (30)
Weakness: Wx2
Re...
Card Number: 021/196
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Draw In
Attach a Fire Energy card from your discard pile to this Pokémon.
Attack 2: [1RR] Combust...
Card Number: 22/160
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Grass Fire
Discard a Grass Energy attached to your opponent's Active Pokemon.
Attack 2: [R2] Ram (...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.