Card Number: 149/162
Rarity: Uncommon
Card Type: Item
Card Text: Shuffle 3 in any combination of Pokémon and basic Energy cards from your discard pile back into your deck.
Card Number: 83/95
Rarity: Uncommon
Card Type: Trainer
Card Text: Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
Card Number: 66/73
Rarity: Uncommon
Card Type: Item
Card Text: Flip a coin. If heads, put 1 of your Pokemon and all cards attached to it into your hand.
Card Number: 152/189
Rarity: Uncommon
Card Type: Item
Card Text: If the Pokémon this card is attached to does damage to your opponent's Active Pokémon and that damage is affected by Weaknes...
Card Number: 189/193
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Put 4 basic Energy cards...
Card Number: 103/116
Rarity: Uncommon
Card Type: Item
HP: 0
Stage: Item
Card Text: You may play as many Item cards as you like during your turn (before your attack).
Attack 1: Discard...
Card Number: 200/217
Rarity: Common
Card Type: Trainer - Supporter
Card Text: Switch your Active Pokemon with 1 of your Benched Pokemon. If you do, draw cards until you have 5 cards in your...
Card Number: 187/191
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw cards until you have 5 cards in yo...
Card Number: 129/132
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, that player may switch their Active Water Pokmon with 1 of their Benched Water ...
Card Number: 002/103
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [C] Multiply Search your deck for up to 2 Surskit and put them onto your Bench. Then, shuffle your dec...
Card Number: 010/192
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [1] Agility (10)
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attac...
Card Number: 164/167
Rarity: ACE SPEC Rare
Card Type: Trainer - Pokemon Tool
Card Text: If the Pokémon this card is attached to has full HP and would be Knocked Out by any damage from an at...
Card Number: 66/73
Rarity: Uncommon
Card Type: Item
Card Text: Heal 80 damage from 1 of your Pokemon that has at least 1 Psychic Energy attached. If you healed any damage in this way, disca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.