Card Number: 155/182
Rarity: Uncommon
Card Type: Colorless
HP: 140
Stage: Stage 2
Card Text: Ability: Reconstitute You must discard 2 cards from your hand in order to use this Ability. ...
Card Number: 154/182
Rarity: Common
Card Type: Colorless
HP: 90
Stage: Stage 1
Attack 1: [CCC] R Command (20x) This attack does 20 damage for each Supporter card that has "Team Rocket" ...
Card Number: 208/217
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocket'...
Card Number: 227/182
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocke...
Card Number: 095/182
Rarity: Common
Card Type: Fighting
HP: 100
Stage: Stage 1
Attack 1: [C] Explosive Ascension (30) Search your deck for a card that evolves from this Pokémon and put ...
Card Number: 148/182
Rarity: Common
Card Type: Colorless
HP: 90
Stage: Stage 1
Attack 1: [C] Reckless Abandon (90) Flip 2 coins. If both of them are tails, this Pokémon also does 90 dam...
Card Number: 147/182
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Attack 1: [C] Dangerous Incisors (10) Your opponent's Active Pokémon is now Poisoned.
Weakness: Fx2
Retr...
Card Number: 019/217
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 1
Card Text: Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pil...
Card Number: 020/182
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 1
Card Text: Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pil...
Card Number: 018/217
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30) This Pokemon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Card Number: 019/182
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30) This Pokémon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Card Number: 209/217
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Th...
Card Number: 263/217
Rarity: Ultra Rare
Card Type: Trainer - Item
Card Text: Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. ...
Card Number: 178/182
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Th...
Card Number: 096/182
Rarity: Rare
Card Type: Fighting
HP: 180
Stage: Stage 2
Card Text: Ability: Sand Stream During Pokémon Checkup, if this Pokémon is in the Active Spot, put 2 damage ...
Card Number: 179/182
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokémon. If tails, put 2 damage counters on y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.