Card Number: 087/182
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [PC] Gemstone Mimicry Choose 1 of your opponent's Active Tera Pokémon's attacks and use it as this...
Card Number: 031/182
Rarity: Double Rare
Card Type: Fire
HP: 220
Stage: Basic
Attack 1: [RCC] Flame Screen (110) During your opponent's next turn, this Pokémon takes 50 less damage from...
Card Number: 124/182
Rarity: Uncommon
Card Type: Darkness
HP: 150
Stage: Stage 1
Attack 1: [DC] Gooped Up (40) Your opponent's Active Pokémon is now Confused. During your opponent's nex...
Card Number: 126/217
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [C] Deceit Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuff...
Card Number: 127/182
Rarity: Uncommon
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [C] Deceit Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shu...
Card Number: 119/182
Rarity: Double Rare
Card Type: Darkness
HP: 330
Stage: Stage 2
Attack 1: [DDC] Tainted Horn (100) Your opponent's Active Pokémon is now Poisoned. During Pokémon Che...
Card Number: 216/182
Rarity: Ultra Rare
Card Type: Darkness
HP: 330
Stage: Stage 2
Attack 1: [DDC] Tainted Horn (100) Your opponent's Active Pokémon is now Poisoned. During Pokémon Chec...
Card Number: 116/182
Rarity: Uncommon
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [D] Love Impact (60+) If a Pokémon that has "Nidoking" in its name is on your Bench, this atta...
Card Number: 115/182
Rarity: Common
Card Type: Darkness
HP: 90
Stage: Stage 1
Attack 1: [D] Dark Awakening Choose up to 2 of your Darkness Pokémon. For each of those Pokémon, search you...
Card Number: 118/182
Rarity: Common
Card Type: Darkness
HP: 100
Stage: Stage 1
Attack 1: [DC] Hammer In (30)
Attack 2: [DDC] Horn Rend (60+) If your opponent's Active Pokémon already ...
Card Number: 089/182
Rarity: Uncommon
Card Type: Psychic
HP: 130
Stage: Stage 2
Card Text: Ability: Rocket Brain As often as you like during your turn, you may move 1 damage counter fro...
Card Number: 198/182
Rarity: Illustration Rare
Card Type: Psychic
HP: 130
Stage: Stage 2
Card Text: Ability: Rocket Brain As often as you like during your turn, you may move 1 damage co...
Card Number: 150/182
Rarity: Double Rare
Card Type: Colorless
HP: 260
Stage: Stage 1
Attack 1: [CC] Haughty Order Reveal the top 10 cards of your opponent's deck. You may choose an atta...
Card Number: 219/182
Rarity: Ultra Rare
Card Type: Colorless
HP: 260
Stage: Stage 1
Attack 1: [CC] Haughty Order Reveal the top 10 cards of your opponent's deck. You may choose an attac...
Card Number: 226/182
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Card Number: 153/182
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Hacking Discard a card from your hand. If you do, your opponent discards a card from their han...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.