Card Number: 078/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] Tri Kinesis Flip 3 coins. If all of them are heads, Knock Out 1 of your opponent's Pokemon.
...
Card Number: 078/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] Tri Kinesis Flip 3 coins. If all of them are heads, Knock Out 1 of your opponent's Pokemon.
...
Card Number: 078/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] Tri Kinesis Flip 3 coins. If all of them are heads, Knock Out 1 of your opponent's Pokemon.
...
Card Number: 203/217
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their h...
Card Number: 173/182
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their h...
Card Number: 073/182
Rarity: Common
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [LC] Thunder Shock (50) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
...
Card Number: 204/217
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Switch your Active Team Rocket's Pokemon with 1 of your Benched Team Rocket's Pokemon. If you do, switch in 1...
Card Number: 174/182
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in 1...
Card Number: 225/182
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in...
Card Number: 121/182
Rarity: Uncommon
Card Type: Darkness
HP: 80
Stage: Stage 1
Card Text: Ability: Sneaky Bite When you play this Pokémon from your hand to evolve 1 of your Pokémon dur...
Card Number: 205/217
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Flip a coin. If heads, search your deck for an Evolution Team Rocket's Pokemon, reveal it, and put it into your ha...
Card Number: 175/182
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Flip a coin. If heads, search your deck for an Evolution Team Rocket's Pokémon, reveal it, and put it into your ha...
Card Number: 123/182
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [DC] Corrosive Sludge At the end of your opponent's next turn, discard the Defending Pokémon and al...
Card Number: 112/124
Rarity: Uncommon
Card Type: Supporter
Card Text: Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck.
Card Number: 127/217
Rarity: Rare
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [CC] Rocket Feathers (60x) You may discard any number of Supporter cards that have "Team Rocket" i...
Card Number: 038/182
Rarity: Uncommon
Card Type: Fire
HP: 130
Stage: Stage 1
Attack 1: [R] Cruel Coal Your opponent's Active Pokémon is now Burned and Confused.
Attack 2: [RC] Scorchi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.