Card Number: 051/182
Rarity: Rare
Card Type: Water
HP: 120
Stage: Basic
Card Text: Ability: Repelling Veil Prevent all effects of attacks used by your opponent's Pokémon done to your Ba...
Card Number: 172/182
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Turn 1 of your opponent's face-down Prize cards face up and choose a random card from your opponent's hand. Your o...
Card Number: 242/182
Rarity: Hyper Rare
Card Type: Darkness
HP: 310
Stage: Stage 2
Card Text: Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon...
Card Number: 122/182
Rarity: Double Rare
Card Type: Darkness
HP: 310
Stage: Stage 2
Card Text: Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémo...
Card Number: 217/182
Rarity: Ultra Rare
Card Type: Darkness
HP: 310
Stage: Stage 2
Card Text: Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon...
Card Number: 100/217
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless Burrowing Flip a coin until you get tails. For each heads, discard the top card of y...
Card Number: 100/217
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless Burrowing Flip a coin until you get tails. For each heads, discard the top card of y...
Card Number: 100/217
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless Burrowing Flip a coin until you get tails. For each heads, discard the top card of y...
Card Number: 088/182
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Stage 1
Attack 1: [C] Disruptive Radar Look at the top 5 cards of your opponent's deck and put them back in any orde...
Card Number: 079/182
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Hypnotic Ray (10) Your opponent's Active Pokémon is now Asleep.
Weakness: Dx2
Resistance: F-...
Card Number: 101/217
Rarity: Uncommon
Card Type: Fighting
HP: 100
Stage: Stage 1
Card Text: Ability: Holes Whenever your opponent's Active Pokemon moves to the Bench during their turn, ...
Card Number: 101/217
Rarity: Uncommon
Card Type: Fighting
HP: 100
Stage: Stage 1
Card Text: Ability: Holes Whenever your opponent's Active Pokemon moves to the Bench during their turn, ...
Card Number: 112/182
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [C] Drag Down Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [...
Card Number: 217/217
Rarity: Uncommon
Card Text: This card can only be attached to a Team Rocket's Pokemon. If this card is attached to anything other than a Team Rocket's Pokemon, discard th...
Card Number: 182/182
Rarity: Uncommon
Card Type: Special Energy
Card Text: This card can only be attached to a Team Rocket's Pokémon. If this card is attached to anything other than a Team ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.