Card Number: 164/236
Rarity: Uncommon
Card Type: Colorless
HP: 110
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuf...
Card Number: 112/142
Rarity: Common
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [CCC] Destructive Horn (70) Flip a coin. If heads, discard an Energy from your opponent's Active ...
Card Number: 152/182
Rarity: Common
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [C] Horn Attack (30)
Attack 2: [CC] Clean Hit (50+) If your opponent's Active Pokémon is an Evo...
Card Number: 128/165
Rarity: Uncommon
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [1] Gather the Crew
Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuf...
Card Number: 115/198
Rarity: Holo Rare
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [2] Raging Bull (20+)
This attack does 20 more damage for each damage counter on this Pokemon....
Card Number: 024/167
Rarity: Promo
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Mountain StrollSearch your deck for up to 2 Basic Energy cards, reveal them, and put them into you...
Card Number: 145/131
Rarity: Special Illustration Rare
Card Type: Grass
HP: 210
Stage: Basic
Card Text: Ability: Teal Dance Once during your turn, you may attach a Basic Grass Energy ca...
Card Number: 024/167
Rarity: Rare
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Mountain StrollSearch your deck for up to 2 Basic Energy cards, reveal them, and put them into your...
Card Number: 96/111
Rarity: Uncommon
Card Type: Trainer
Card Text: Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, ...
Card Number: 10/34
Rarity: Common
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1P] Telekinesis
This attack does 20 damage to 1 of your opponent's Pokemon. This attack's damage isn'...
Card Number: 074/182
Rarity: Uncommon
Card Type: Lightning
HP: 140
Stage: Stage 2
Card Text: Ability: Darkest Impulse Whenever your opponent plays a Pokémon from their hand to evolve 1 ...
Card Number: 113/182
Rarity: Uncommon
Card Type: Darkness
HP: 130
Stage: Stage 1
Card Text: Ability: Potent Glare As long as this Pokémon is in the Active Spot, your opponent can't play...
Card Number: 201/217
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: You can use this card only if any of your Team Rocket's Pokemon were Knocked Out during your opponent's last ...
Card Number: 170/182
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last ...
Card Number: 202/217
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Draw cards until you have 5 cards in your hand. If all of your Pokemon in play are Team Rocket's Pokemon, dra...
Card Number: 224/182
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.