Card Number: 8/108
Rarity: Common
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [1G] Bind (20)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [GGG]...
Card Number: 1/114
Rarity: Common
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [1G] Slam (30x)
Flip 2 coins. This attack does 30 damage times the number of heads.
Attack 2: [1GG] Me...
Card Number: 6/236
Rarity: Uncommon
Card Type: Grass
HP: 140
Stage: Stage 1
Attack 1: [G] Grass Knot (10+)
This attack does 30 more damage for each C in your opponent's Active Pokémon's...
Card Number: 002/167
Rarity: Common
Card Type: Grass
HP: 150
Stage: Stage 1
Card Text: Ability — Thicket Body This Pokémon takes 30 or less damage from attacks (after applying Weakness ...
Card Number: 016/163
Rarity: Holo Rare
Card Type: Grass
HP: 130
Stage: Basic
Attack 1: [G] Push Down (20)
Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.
...
Card Number: 040/198
Rarity: Holo Rare
Card Type: Water
HP: 120
Stage: Basic
Attack 1: [W] Smash Turn (30)
You may switch this Pokemon with 1 of your Benched Pokemon.
Attack 2: [1WW] ...
Card Number: 051/159
Rarity: Double Rare
Card Type: Lightning
HP: 200
Stage: Basic
Attack 1: [1L] Linked Lightning (60+)
This attack does 20 more damage for each of your Benched Pokémon...
Card Number: 067/217
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Fast Flight If you go first, you can use this attack during your first turn. Discard your hand ...
Card Number: 065/191
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [C] Summon Lightning Search your deck for up to 2 Lightning Pokemon, reveal them, and put them into...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.