Card Number: 077/193
Rarity: Common
Card Type: Lightning
HP: 50
Stage: Basic
Attack 1: [L] Thunder Wave (10)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
We...
Card Number: 074/197
Rarity: Common
Card Type: Lightning
HP: 50
Stage: Basic
Attack 1: [L] Energize:
Attach a [L] Energy card from your discard pile to this Pokémon.
Attack 2: [L2] Li...
Card Number: 075/197
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L1] Thunder Jolt (40)
This Pokémon also does 10 damage to itself.
Weakness: Fx2
Resistance: N...
Card Number: 076/197
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Shake and Discharge (20)
This attack does 10 damage to 1 of your opponent’s Benched Pokémon. (...
Card Number: 70/108
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Attack 1: [1] Double Peck (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Weaknes...
Card Number: 088/103
Rarity: Double Rare
Card Type: Colorless
HP: 280
Stage: Stage 2
Card Text: Ability: Excited Dive Once during your turn, if this Pokémon is in your hand, and if you ...
Card Number: 014/088
Rarity: Uncommon
Card Type: Fire
HP: 150
Stage: Stage 2
Card Text: Ability: Sky Hunt Once during your turn, you may use this Ability. Flip a coin. If heads, discard...
Card Number: 111/145
Rarity: Rare
Card Type: Colorless
HP: 130
Stage: Stage 2
Attack 1: [1] Flame Charge (30)
Search your deck for a Fire Energy card and attach it to this Pokemon. Then...
Card Number: 123/142
Rarity: Uncommon
Card Type: Colorless
HP: 140
Stage: Stage 2
Attack 1: [CC] Aero Chase (110+) If the Retreat Cost of your opponent's Active Pokémon is {{e}}{{e}} or...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.