Rarity: Promo
Card Type: Normal
HP: 90
Stage: Basic
Attack 1: [4] A Grand Aventure with Friends (100x)
This attack does 100 damage for each of your Pokémon in play.
Weakness: F x2
Ret...
Card Number: 178/217
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism Charge Search your deck for up to 3 Basic Energy cards of different types and attach them...
Card Number: 178/217
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism Charge Search your deck for up to 3 Basic Energy cards of different types and attach them...
Card Number: 179/217
Rarity: Double Rare
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x) If you go second, you can't use this attack during your first tu...
Card Number: 092/131
Rarity: Double Rare
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x) If you go second, you can't use this attack during your first tu...
Card Number: 165
Rarity: Promo
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x) If you go second, you can't use this attack during your first turn. This a...
Card Number: 178/217
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism Charge Search your deck for up to 3 Basic Energy cards of different types and attach them...
Card Number: 161/191
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism Charge Search your deck for up to 3 Basic Energy cards of different types and attach them...
Card Number: 054/086
Rarity: Rare
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [1F] Retaliate (50+) If any of your Pokémon were Knocked Out by damage from an attack during your op...
Card Number: 122/236
Rarity: Holo Rare
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [2F] Cavern Counter (50+)
If all of your Benched Pokémon have damage counters on them, this att...
Card Number: 054/086
Rarity: Rare
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [1F] Retaliate (50+) If any of your Pokémon were Knocked Out by damage from an attack during your op...
Card Number: 193/193
Rarity: Uncommon
Card Type: Energy
Card Text: As long as this card is attached to a Pokémon, it provides 1 Energy.
The Pokémon this card is attached to can’t be Asleep,...
Card Number: 193/193
Rarity: Uncommon
Card Type: Energy
Card Text: As long as this card is attached to a Pokémon, it provides 1 Energy.
The Pokémon this card is attached to can’t be Asleep,...
Card Number: 211/217
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: The Dragon Pokemon this card is attached to takes 50 less damage from attacks from your opponent's Grass, ...
Card Number: 090/132
Rarity: Common
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [C] Greedy Hunt (20) You may draw cards until you have 6 cards in your hand.
Attack 2: [DC] Pi...
Card Number: 054/084
Rarity: Uncommon
Card Type: Darkness
HP: 100
Stage: Stage 1
Attack 1: [CC] Skill Thief If you have no cards in your hand, choose an attack from 1 of your opponent's...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.