Card Number: 73/236
Rarity: Uncommon
Card Type: Lightning
HP: 80
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then...
Card Number: 74/236
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1L] Thunder Shock (30)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
W...
Card Number: 53/149
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1] Defense Curl
Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during y...
Card Number: 151/197
Rarity: Common
Card Type: Metal
HP: 80
Stage: Basic
Attack 1: [1] Defense Curl
Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your...
Card Number: 050/159
Rarity: Common
Card Type: Lightning
HP: 80
Stage: Basic
Attack 1: [1L] Toge Spark (40)
Flip a coin. If heads, during your opponent’s next turn, prevent all damage f...
Card Number: 187/264
Rarity: Uncommon
Card Type: Metal
HP: 80
Stage: Basic
Attack 1: [2] Let's All Rollout (20x)
This attack does 20 damage for each of your Benched Pokémon that has the...
Card Number: 127/195
Rarity: Common
Card Type: Metal
HP: 80
Stage: Basic
Attack 1: [L] Toge Dash (10)
Flip a coin. If heads, during your opponent's next turn, if this Pokémon is Knocked...
Card Number: 082/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Card Text: Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, ta...
Card Number: 082/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Card Text: Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, ta...
Card Number: 141/185
Rarity: Ultra Rare
Card Type: Colorless
HP: 310
Stage: VMAX
Attack 1: [1] Max Glide (120)
You may search your deck for up to 2 cards and put them into your hand. Th...
Card Number: 085/197
Rarity: Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Card Text: Ability — Precious Gift
Once during your turn (after your attack), you may draw cards until you ha...
Card Number: 082/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Card Text: Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, ta...
Card Number: 235/217
Rarity: Illustration Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Card Text: Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin....
Card Number: 085/197
Rarity: Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Card Text: Ability — Precious Gift
Once during your turn (after your attack), you may draw cards until you ha...
Card Number: 072/191
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Card Text: Ability: Wonder Kiss When your opponent's Active Pokémon is Knocked Out, flip a coin. If heads, ta...
Card Number: 057/189
Rarity: Holo Rare
Card Type: Psychic
HP: 130
Stage: Stage 2
Card Text: Ability — Happy Shine
When you play this Pokémon from your hand to evolve 1 of your Pokémon d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.