Card Number: 027/086
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Beat (10)
Attack 2: [1W] Ice Edge (20+) Flip a coin. If heads, this attack does 20 more damage.
...
Card Number: 045/189
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Ice Over (10)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: ...
Card Number: 43/162
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [W] Stiffen
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by ...
Card Number: 35/145
Rarity: Rare
Card Type: Water
HP: 140
Stage: Stage 2
Attack 1: [W] Hail
This attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resi...
Card Number: 045/182
Rarity: Uncommon
Card Type: Water
HP: 150
Stage: Stage 2
Card Text: Ability — Frigid Room
Your opponent’s Pokémon that have 40 HP or less remaining can’t attack.
...
Card Number: 047/189
Rarity: Rare
Card Type: Water
HP: 150
Stage: Stage 2
Card Text: Ability — Bitter Cold
Once during your turn, if this Pokémon is in the Active Spot, you may flip a c...
Card Number: 030/185
Rarity: Rare
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Ability — Torrential Awakening
If this Pokémon has a Memory Capsule card attached to it, each player...
Card Number: 140/198
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [1] Poison Gas
Your opponent's Active Pokemon is now Poisoned.
Weakness: Fx2
Resistance: G-30
Re...
Card Number: 124/167
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [CC] Metal CoatingAttach a Basic M Energy card from your discard pile to this Pokémon.
Attack 2: [MC...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.